This annotated bibliography is intended to serve as a guide to the field of Instructional
Systems Technology (IST). It provides pointers to and summaries of exemplary works from the
field which illuminate the core concepts that comprise it. The readings have been grouped by
theme, but many of the works do not fit neatly in only one; judgment was applied and yours
may differ from that of the author. Themes are listed alphabetically and within them, the
works are presented alphabetically in keeping with convention, but in many cases, the reader
may want to read them chronologically to gain the greatest effect. The reader will come away
with an understanding of evolution of the field.
In reviewing the themes, one will note that Analysis, Design, Development and Evaluation
represent steps in the ADDIE instructional design model and that only implementation is
missing. The readings in these sections present perspectives on practice in each of these
areas, but the items which might be selected for implementation tend to work nicely in other
categories. A prime example is Systems Theory, which discusses the inter-related nature of
subsystems and the ensuing complexity involved in introducing change in such circumstances.
Systems Theory is an important foundation for approaching organizations as well as the
human mind. The readings in Learning Theory describe different perspectives on how people
learn, each with their own implications for the design of instruction. These theories may
seem to oppose each other, but in many ways they are complimentary and each is valuable in
certain circumstances. The Media Theory readings cover our evolving understanding of the
strengths and weaknesses of various media within a learning context and how our views
towards media have evolved over time.
The History of IST recounts, retrospectively, how the field has grown since its inception.
The demands upon it have changed significantly since its early days in World War II
onboarding enlisted men. The economy and our population's educational needs have shifted
and branched in many directions and the field is working to keep pace with both technological
capabilities and instructional needs. Human Performance Technology (HPT) is the field of study
generating theory for performance improvement. It shares many common roots with IST and the
two continute to contribute to each other's growth. The key difference is HPT's challenge
that many factors contribute to performance improvement and that instruction is often not
the most effective solution. The final theme is Inquiry Methodology which describes some of
the key methodologies we have used to develop new knowledge, theory and the field itself.
This bibliography is interactive to aid navigation. Clicking the plus signs will expand the related section with my analysis and description information.
Analysis
Some form of analysis of the existing situation is a part of every instructional
design process. These analyses come in many forms and they differ primarily in the
perspective from which the analysis is performed. These readings introduce
performance analysis and Activity Theory. These are but two analytic perspectives
and others do exist. Each has its adherents and offers its own unique value to
the problems upon which it is brought to bear.
- Jonassen, D. H., Tessmer, M., & Hannum, W. H. (1999). Task analysis methods
for instructional design. Mahwah, NJ: Lawrence Erlbaum Associates.
- Task analysis is the process of decomposing and understanding that which is to
be taught. This book explains what task analysis is and how it should be performed
at a high level before moving on to provide different perspectives and frameworks
to use for different types of analysis as well as methods to employ. This work is
included as it makes a strong case for task analysis as the most important part of
instructional design.
- Mager, R. F., & Pipe, P. (1997). Analyzing performance problems.
Analysis (Third.). Atlanta, GA: Center for effective performance.
- Part I of this book digs into the common conceptions of instructional design to
shed light upon the assumptions implied by their form and subsequently challenges
these assumptions. The authors provide guidance for those embarking upon performance
improvement ventures in an effort to save time by focusing on the true issue(s) at
hand, presenting them in such a way that stakeholders can accept them and spending
time evaluating whether a potential resolution is worth the effort of its pursuit.
This work, with its focus on analysis and its warning not to accept the request for
training at face value highlights the value of the Human Performance Technology
perspective.
- Nardi, B. A., & Kaptelinin, V. (2006). Activity Theory in a nutshell.
Acting with technology: Activity Theory and interaction design (pp. 29-73).
Cambridge, MA: M.I.T. Press.
- In this article, the authors explain Activity Theory and discusses the advantage
gained from using the comprehensive concept of Activity as the unit of analysis.
Indeed, nothing has any meaning outside the contect of Activity. To assist the reader
in accommodating this perspective, they include the historical evolution of the
theory from its early roots in Russian psychology with Vygotsky and on to the ambitious
work of Leontiev. This article provides an accessible overview of Activity Theory, a
framework embraced by Instructional Systems Technolgy scholars for research, but
which may also serve as a source of insight through analysis.
Design
Instructional design practitioners are workers in a design field. Many models have
been developed to codify a step-by-step procedure for consistently achieving quality
results. However, some in the field are questioning this approach and studying the
design process itself for insights into instructional design praxis. Furthermore,
scholars are drawing comparisons to other design fields.
- Brooks, F. P. (2010). The Design of Design. Upper Saddle River, NJ:
Pearson Education, Inc.
- The author of this book calls upon his years of experience as a designer and a
scholar to frame a discussion of design and how it works. A recurrent theme
throughout the book is that of the conceptual integrity of the design. Design must
be an iterative process because it is not possible to fully specify requirements
prior to beginning. The author discusses the strengths and weaknesses of design
teams and makes strong recommendations. The book also includes numerous case studies
of various projects the author has been involved in. This book presents a view of
design from the perspective of one familiar with both successful design and
development.
- Cross, N. (2001). Designerly Ways of Knowing : Design Discipline Versus Design
Science. Design Issues, 17(3), 49-55.
doi:10.1162/074793601750357196
- This article serves to frame the potential value of the models and processes
that are so prevalent in the field of Insructional Design (ID) by arguing that any
rigid design process is of limited utility. This article begins its desicussion of
the science of design by presenting the last few cycles of attempts to codify and
record its process. It contrasts science with design, the former 's practice being
perceived to conform to a reproducible method while the latter has consistently
defied such attempts. Ultimately, the author reaches the conclusion that design is
not a science in the traditional, consistently reproducible sense and that research
should no longer focus on determining rules, but rather on understanding how design
actually works.
- Cross, N. (2011). Design Thinking. New York, NY: Berg.
- This accessible book begins with discussion of current views on what constitutes
design and design thinking. It explains that there are currently three methods of
studying the actual design process and presents examples of each and the insights
derived from them. The data collected includes group design process as well as
individuals. The author is one of today's most prominent design researchers and
this work is of great value in understanding the 'design' part of 'instructional
design'.
- Gagné, R. M., Briggs, L. J., & Wager, W. W. (1988). The Events of
Instruction. Principles of Instructional Design (Third., pp. 177-197). San
Francisco, CA: Holt, Rinehart and Winston, Inc.
- Gagné's nine events of instruction are an oft-referenced staple of the field,
used sometimes as a sanity check on instructional designs. It is also a clearly
presented application of cognitive psychological theory. This important work explains,
from the perspective of cognitive psychology, what instruction is and how it is
successfully achieved. It breaks down this activity into a series of nine events which
can be reasonably expected to occur during the learning process with the goal of
enabling instructional designers to prepare for them in the design of learning
episodes. The nine events are presented in relation to the cognitive processes from
which they are derived and then explained. Much time is spent indicating that the
process is flexible. Finally, an example is presented.
- Lawson, B. (1997). Route Maps of the Design Process. How Designers
Think. Architectural Press.
- The author explores design praxis to understand just what happens when a designer
does his/her work. After attempting to map observed activities to proposed design
process models flaws or inconsistencies are identified and these models are found to
be wanting. Resolution comes in the admission that design does not occur along a
predictable or even identifiable series of steps and instead it jumps back and forth
between different and often unclassifiable actions. This chapter is important for
this insight which apparently flies in the face of Instructional Design's many
prescriptive models.
- Merrill, M. D. (2009). First Principles of Instruction. In C. M. Reigeluth &
A. A. Carr-Chellman (Eds.), Instructional-Design Theories and Models Volume
III (Vol. 50, pp. 43-59). New York, NY: Routledge. doi:10.1007/BF02505024
- This article follows up on Merrill's 2002 work distilling First Principles of
Instruction that are common to successful instructional interventions and learning
theories. The effort is the result of an effort to answer a challenge laid down by
Reigeluth in 1994. In addition to presenting and describing each of the five
principles, specific techniques are suggested for the principles. The principles have
not changed since the 2002 work, but it does cite a study which corroborates the
results.
- Merriënboer, J. J. G., Clark, R. E., & Croock, M. B. M. (2002). Blueprints
for complex learning: The 4C/ID-model. Educational Technology Research and
Development, 50(2), 39-61. doi:10.1007/BF02504993
- This article presents an overview of an instructional design model to support
complex learning. While others focus primarily on breaking down a task into its
component parts and expects the learner to transfer these skills to novel situations
which require combinations of these skills, this model attempts to introduce all the
skills at once in an authentic situation. The four components of this model are:
learning tasks, supportive information, just-in-time information and part-task
practice. This model has generated significant interest for its focus on complex
learning situations and is seeing efforts at validation.
- Nelson, H. G., & Stolterman, E. (2003). The Design Way (1st ed.).
Englewood Cliffs, NJ: Educational Technology Publications, Inc.
- This book calls for the emergence of a design culture and describes the components
of design practice in doing so. The book explores the foundations of design as a
practice and the viewpoint of its practitioners. It proceeds to the methods and skills
employed during design and concludes with a philosophical discussion of the
implications and ethics of design practice. This book can serve numerous purposes in
an Instructional Design (ore related) doctoral curriculum, the most obvious of which
is providing an in-depth understanding of the culture of our own skilled practitioners.
In addition, one might view this through the lens of Communities of Practice,
Legitimate Perhipheral Participation or other such frameworks to understand and
target designers for instructional interventions.
- Rowland, G. (1992). What do instructional designers actually do? An initial
investigation of expert practice. Performance Improvement Quarterly,
5(2), 65–86. Wiley Online Library. Retrieved from
http://onlinelibrary.wiley.com/doi/10.1111/j.1937-8327.1992.tb00546.x/pdf
- The author of this article explored design praxis among novice and expert
instructional designer (ID) practitioners and compared the observations with what
the literature prescribes as ID process. Actual practice was found not only to deviate
between novice and expert designers, but also between what IDs do and what the
literature says they should. This article points out that, despite our practitioners
being labeled designers and the fact that our literature prescribes what designers
should do, we are only beginning to realise that we do not know what truly goes on
during design.
- Smith, K. M. (2009). What Do We Make of Design? Design as a Concept in Educational
Technology. Educational Technology, 49(4), 3-17. Retrieved from
http://eric.ed.gov/ERICWebPortal/recordDetail?accno=EJ865542
- This article presents the results of an analysis of the influential literature in
the field of Instructional Design specifically in regard to what constitutes the
concept of design and how it is applied. The qualitative research methods utilized
consiste of determining source categories, populating them with influential
representative document, coding the themes that emerge upon review and finally,
synthesis of a written document. The analysis revealed seven characteristics of
design in educational technology, which are then described in further detail, with
particular care taken to highlight any open questions or ambiguities. The article
concludes with prescriptions for how the field ought to move forward to address these
concerns.
Development
Little has been written specifically on the development process associated with
instructional systems interventions. Much of the earlier works in this section
provide recommendations for components of the instruction that are apart from the
content itself, often referred to as message design. Even the so-called "development
models" tend to describe the entire process and not simply development and a case could
easily be made for re-categorization of many of these documents. However, the
Appelman (2009) reading does directly address the development of instruction due to a
growing interest in the use of computer games for learning and the fact that such
projects require diverse skills and significant investment of resources.
- Appelman, R. L. (2009). Defining the Development Pipeline for Meaningful Play.
International Simulation & Games Association Conference. Singapore.
- This paper highlights the collaboration required to develop a 3D computer game
that integrates learning goals. It begins by defining the term meaningful play and
presents a brief history of the use of games within the field of education. It proceeds
to describe the key players in their development as well as the process by which they
are created. The author breaks development into teams responsible for aspects of the
completed product, including story, programming, project management, art and audio and
presents artifacts used to facilitate communications between them. The paper concludes
with a discussion of the merits of collaboration when tackling such a project due to
the wide array of skill sets required and the complexity of such projects.
- Gustafson, K. L., & Branch, R. M. (2002). Survey of Instructional
Development Models (Fourth.). Syracuse, NY: ERIC Clearinghouse on Information
& Technology.
- This book briefly examines the purposes models serve as tools for the development
of instruction. It proceeds to present a taxonomy of models targeting different sorts
of deployments: classroom, stand-alone product or large systems. With fifteen
development models summarised and explained with their accompanying graphic
representations (where such exist), this book serves as a quick guide to the methods
recommended for use in the field.
- Keller, J. M. (1987). Development and use of the ARCS model of instructional
design. Journal of instructional development, 10(3), 2–10. Springer.
Retrieved from http://www.springerlink.com/index/72828K22416P4156.pdf
- This study introduces the Attention, Relevance, Confidence (ARCS) model of
motivation which is commonly discussed by instructional designers (IDs) today. The
simple, four step model provides guidance to IDs aiming to motivate their learners
and maintain that motivation with respect to the content of their instruction. The
model complements other instructional design theories since it does not target the
learning directly, but instead upon creating an environment (e.g. mental state)
conducive to learning. The author reports on two studies which support the
applicability and usability of this model.
- Silber, K. H. (1998). The cognitive approach to training development: A
practitioner’s assessment. Educational Technology Research & Development,
46(4), 58-72. doi:10.1007/BF02299674
- This article serves as an effective introduction to cognitive psychology and
theories of learning. Additionally, it provides an example of a prescriptive ID model
with a brief demonstration based upon a cognitive approach. It covers the intersection
between cognitive psychology and instructional design (ID) practice. It presents a
summary of cognitive psychologists' understanding of how human cognition functions
and the mechanisms involved. The descriptions of each mechanism are accompanied by the
implications they hold for instructional design practice. The article also prescribes
a set of heuristics, a model, of how an Instructional Designer can use this information
to craft effective instruction.
Evaluation
Throughout the history of IST, evaluation of its products has taken many forms.
Much of this has focused on measuring the outcomes according to the strength of the
outcome and its value to the student. This section includes discussions of different
types of evaluation and presentation of traditional evaluation frameworks such as
Kirkpatrick's Four Levels and Bloom's Taxonomy as well as a look at usability studies
aimed at reducing the need for instruction. Bichelmeyer's work recommends a deeper look
at evaluation, going far beyond outcomes and not taking for granted an appropriate
design or implementation.
- Bichelmeyer, B. A., & Horvitz, B. S. (2006). Comprehensive Performance
Evaluation: Using logic models to develop a theory-based approach for avaluation of
Human Performance Technology interventions. In J. Pershing (Ed.), Handbook of
Human Performance Technology (Third., pp. 1165-1189). San Francisco, CA: John
Wiley & Sons, Inc.
- In this book chapter, the author criticizes the 'levels' approach to evaluation
common in Human Performance Technology (HPT) contexts and proposes an alternative
rooted in the application of theory. It is argued that the existing approaches focus
on outcomes and often offer greatest utility with summative evaluations, but are of
little help in improving upon an implementation. The author proposes that evaluation
should begin with the development of a logic model of the theory inspiring the design
of the intervention and build from there to outputs. In contrast with the other
literature included, this document calls for a much more thorough approach to
evaluation — one with the potential to pinpoint not only problems with the
implementation, but also of mismatch between design and implementation and ultimately,
flaws in the design itself.
- Fitzpatrick, J. L., Sanders, J. R., & Worthen, B. R. (2004). Evaluation’s
basic purpose, uses and conceptual distinctions. Program Evaluation: Alternative
Approaches and Practical Guidelines (Third., pp. 3-29). San Francisco, CA:
Pearson.
- This book chapter presents the different sorts of evaluations and the value they
offer. This work begins with a definition of evaluation and then differentiates
evaluation from research despite apparent similarities. Next we get a look at the
purposes of evaluation and the activities performed by those involved. The high
level categories of summative and formative evaluation as well as needs assessment,
process evaluation and outcome evaluations are described and explained, including the
purposes of each and how they relate to the life of the program under evaluation.
Finally we explore the advantages and disadvantages of internal vs. externally
conducted evaluations. The chapter provides a thorough introduction to program
evaluation.
- Frick, T. W., Chadha, R., Watson, C., & Zlatkovska, E. (2009). Improving
course evaluations to improve instruction and complex learning in higher education.
Educational Technology Research and Development, 58(2), 115-136.
doi:10.1007/s11423-009-9131-z
- This article relates a study designed to draw a correlation between the presence
of Merrill's First Principles of Instruction, academic learning time (ALT) and learner
performance. Based upon analysis of the survey data collected in this study, the
presence of both First Principles and ALT correlated to an increased likelihood of
high mastery. Furthermore, the resultant instrument provides instructors with useful
insight into where the deficiencies lay. This study is included to demonstrate how
design theories can be used for evaluation purposes.
- Kirkpatrick, D. L. (1994). Evaluating training programs: The four levels.
Evaluating Training Programs (Vol. 6, pp. 17-26). San Francisco:
Berrett-Koehler Publishers. doi:10.1002/hrdq.3920060310
- These two chapters provide a brief introduction to training evaluations. Chapter
two makes an argument to support performing any sort of evaluation and reduces the
need to three primary reasons: demonstrating a need for training; determining whether
to maintain a program at all; or identifying where improvements are warranted. Chapter
three explains Kirkpatrick's four levels of evaluation and makes a case for the unique
value of each. This brief reading serves as an effective introduction to training
evaluations by making the case for their need and helping readers to understand the
different types of evaluation possible.
- Kirkpatrick, J., & Kirkpatrick, W. K. (2009). The Kirkpatrick Four Levels:
A fresh look after 50 years, 1959–2009. Training Magazine, (April).
- Although this article reads like an advertisement for products and services, it
provides a useful understanding of Kirkpatrick's model and its existence validates
the utility of the model, having become part of the lexicon over the previous fifty
years. It revisits the four levels introduced by Donald Kirkpatrick in 1959 for
evaluating training outcomes. Since its introduction, this model has gained
widespread acceptance in understanding what makes a meaningful evaluation and
generating results that can then be applied towards further development. The authors,
then present an updated version of the model which attempts to fill in some of the
details missing in the original.
- Krathwohl, D. R. (2002). A revision of Bloom’s taxonomy: An overview. Theory
into practice, 41(4), 212–218. Taylor & Francis. Retrieved from
http://www.tandfonline.com/doi/abs/10.1207/s15430421tip4104_2
- In this article, the author (also one of the original authors) presents a revised
version of Bloom's Taxonomy (named after the first author), a staple of educational
evaluation. The original taxonomy, published in 1956, categorizes types of learning
objectives in terms of increasing complexity and value to the learner. After a brief
presentation, he revises the taxonomy to provide greater consistency in the terms and
updating them to reflect the latest thinking in cognitive psychology as of publication.
As a byproduct, the new structure lends itself to a table format which simplifies
application. Bloom's Taxonomy has remained in use for over fifty years as a framework
for evaluating educational treatments and justifying improvements to them. This
article summarizes the taxonomy, its history and updates it to fill in perceived
gaps.
- Rubin, J. (1994). The problem of unusable products and systems. In T. Hudson
(Ed.), Handbook of usability testing: How to plan, design, and conduct effective
tests. New York, NY: Wiley.
- This book chapter explores the problem of the usability (or lack thereof) of
technology products as a category. Five reasons for poor usability are identified
and distilled to a single, high-level solution: user-centered design (UCD). UCD is
defined and the author presents methods and techniques aimed at successfully
implementing such an approach. These are characterized by regular contact with the
intended users of the tool or system, to understand their needs and maintain a
trajectory that is in line with those needs. This chapter represents the approach
to Instructional Design taken by Human Performance Technology practitioners: design
the system for use rather than spending the time and money on teaching users how to
engage with the system.
History of Instructional Systems Technology
These writings document the history of IST and question its current state and
future direction. Some of these documents provide definitions for the field and for
valid research within the field. Others take a critical approach by pointing out its shortcomings and sometimes offering solutions. The fact that each of these documents pulls in a
different direction is an indicator that IST is decidedly still an evolving field.
- Gordon, J., & Zemke, R. (2000). The attack on ISD. Training,
37(4), 43-53. VNU eMedia, Inc.
- This article attacks the practice of Instructional Systems Design (ISD) for four
reasons: it is too slow and clumsy to meet today's challenges; good training can be
produced more quickly without following it's strictures and therefore it is
unnecessary overhead; when followed strictly, it produces poor training; it plays
to the lowest common denominator. The critiques are built upon quotes from
practitioners including Diane Gayeski, John Murphy, Fred Nickols, Geary A. Rummler,
Sivasailam "Thiagi" Thiagarajan and Donald Tosti. This polemic quickly
became required reading within IST programs as it spurs reflection and debate as
to the efficacy of ISD and its methods.
- Molenda, M., & Boling, E. (2009). Research and Theory in Instructional
Systems Technology at Indiana University. In M. Orey, V. J. McClendon, & R. M.
Branch (Eds.), Educational Media and Technology Yearbook (Vol. 34, pp.
25-45). Boston, MA: Springer US. doi:10.1007/978-0-387-09675-9
- In this article, the authors present a sample of the research projects carried
out in the Instructional Systems Technology department at Indiana University. It
describes the projects, their theoretical bases and some of their key findings. The
program at Indiana University has existed since at least 1969 and has maintained a
'systems' approach to its emphasis areas: message design, instructional
design/development, evaluation and integration, systems design and management and
diffusion/adoption. The article serves as a survey of the sort of work being done
in the field as of its writing (2009). It introduces theoretical frameworks from the
perspective of scholars working to extend the knowledge base with respect to them.
- Reigeluth, C. M. (1999). What is Instructional-Design Theory and How is it
Changing? In C. M. Reigeluth (Ed.), Instructional-Design Theories and Models
Volume II (pp. 5-29). Mahwah, NJ: Lawrence Erlbaum Associates.
- This book chapter defines instructional design (ID) theory and contrasts it with
other theories and instructional design processes. Characteristics are identified:
as design-oriented theory, it is probabilistic and not deterministic and their
prescriptions are broad and do not carry much detail; they specify methods of
instruction and indicators of situations where they should and should not be used; as
broad prescriptions, their methods can be broken down further into component methods.
Having described ID theory, the author proceeds to identify trends in the systems
within which designed instruction operates and it's implications both for ID theory
and practice. In addition to providing a thorough explanation what ID theory is, why
it's important and how it is evolving (a valuable contribution to scholars
approaching the field), it also offers an example of well-structured scholarly
writing.
- Seels, B. (1994). The 1994 Definition of the Field. Instructional Technology:
The Definition and Domains of the Field (pp. 1-22). Association for Educational
Communications and Technology.
- This article provides insight into the key concerns of the participants in the
field of Instructional Technology and how those concerns have evolved over time. As
the primary organization for Instructional Systems Technologists, the Association for
Educational Communications Technology (AECT) maintains a definition of the field of
Instructional Technology. In this article, the author updates the definition from the
previous version presented seventeen years earlier. In doing so, she looks at the
evolution of the field from a profession focused on practice to a field combining
practice and study. She reviews the choice of 'instruction' over 'education' and
resolves that the two are synonymous, but opts for 'instruction' due to its prevalence
in the United States. She explores the systemic nature of instruction in that seemingly
localized changes can have far-reaching impacts throughout the system. With the stage
thus set, she analyzes and provides justifications for each part of the new definition,
exploring the relationship between each component and the core of theory and practice.
Finally, comparisons are drawn between earlier versions of the definition and those
which have been used (but not by AECT) in the interim.
- Wilson, B. G. (2005). Broadening our foundation for instructional design: Four
pillars of practice. Educational technology, 45(2), 10–15. Retrieved
from
http://carbon.ucdenver.edu/~bwilson/Pillars.html
- The author of this article published in a special issue of Educational Technology
on cultural studies recounts his own evolution through years of practice to lay the
foundation for an alternative approach to instructional design. The approach he presents
takes the form of four pillars that blend social, psychological, cultural, ethical and
experiential concerns. The author argues that such an approach is necessary to do
justice to the work of instructional design practitioners. Futhermore, as we train our
practitioners, they must be cognizant of these issues if they are to be successful. This
alternative framing of Instructional Systems Technology is indicative of an emerging
reframing of the field as one with a strong component of design rather than that of a
science as has been prevalent throughout our formal history.
- Zemke, R., & Rossett, A. (2002). A hard look at ISD. Training,
39(2), 26-34.
- This article examines the criticisms levelled at the results of Instructional
Systems Design (ISD) practice, specifically in response to the article titled
"The Attack on ISD" (Gordon & Zemke, 2000). The authors aimed to discern
whether it was ISD process that was flawed or whether the problem lay with the
practitioners themselves. To answer the question, they used communications from scholars
and practitioners within the field. The process is critiqued for being too generic, too
linear and rigid to allow for creativity, not specific enough to offer valuable guidance
or too focused on inputs instead of outputs. Practitioners are criticized for adhering
too closely to a process that is better viewed as a set of heuristics and this is
attributed to the approach taken to ISD by the military, attempting to support
unskilled designers. The authors conclude that ISD suffers from the unrealistic
expectations resulting from having been oversold, but that it is a viable solution to
training problems.
Human Performance Technology
Human Performance Technology (HPT) is an offshoot of IST that differentiates itself
by questioning all assumptions and seeking the most efficient path to performance
improvement — even if it means recommending something other than training. HPT
scholars focus heavily on asking and appropriately framing the right questions during
analysis and keeping all options open when determining the most appropriate solution. Much
of this work has focused on corporate development. Many of their concerns track those of
IST as a whole, but the emphases differ.
- Addison, R. M., & Haig, C. (2006). The Performance Architect’s Essential Guide
to the Performance Technology Landscape. Performance Improvement,
45(10), 38-47. doi:10.1002/pfi
- This brief, reprinted handbook chapter provides an overview of Human Performance
Technology (HPT) and walks the reader through the HPT process itself. It is the job of
the Performance Technologist to analyze the current situation for any gaps then design
and implement interventions to improve the outcomes. This article is a quick read with
many diagrams and models that help to illuminate the discussion.
- Brandenburg, D. C., & Binder, C. V. (1999). Emerging Trends in Human Performance
Interventions. In H. D. Stolovitch & E. J. Keeps (Eds.), (2nd ed., pp. 843-866). San
Francisco, CA: Jossey-Bass.
- This handbook chapter made high level predictions about the progression of trends
within society. The authors analyse these trends and look at how they are emerging and
how Human Performance Technologists can involve themselves and expect to proceed. At the
time of this writing, more than ten years after publication, these predictions are
largely being borne out and therefore it is worthwhile to familiarise oneself with their
analysis and recommendations. Comparison with what is being seen today is a valuable
exercise from which to draw insight.
- Cho, Y., Jo, S. J., Park, S., Kang, I., & Chen, Z. (2011). The current state of
human performance technology: A citation network analysis of Performance Improvement
Quarterly, 1988–2010. Performance Improvement Quarterly, 24(1), 69–95.
Wiley Online Library. doi:10.1002/piq
- This article begins with a brief review of the history of Human Performance
Technology (HPT) and of various analyses which have already been performed on earlier
versions of the body of data under consideration. It proceeds to a Citation Network
Analysis (CNA), a technique for analyzing the topic areas and interrelationships of a
body of research articles using primarily quantitative methods. This article not only
presents a valuable analysis of the field and the themes, both extant and emerging within
it, but also demonstrates the value of such a techique.
- Mager, R. F., & Pipe, P. (1997). Analyzing performance problems.
Analysis (Third.). Atlanta, GA: Center for effective performance.
- Part I of this book digs into the common conceptions of instructional design to shed
light upon the assumptions implied by their form and subsequently challenges these
assumptions. The authors provide guidance for those embarking upon performance improvement
ventures in an effort to save time by focusing on the true issue(s) at hand, presenting
them in such a way that stakeholders can accept them and spending time evaluating whether
a potential resolution is worth the effort of its pursuit. This work, with its focus on
analysis and its warning not to accept the request for training at face value highlights
the value of the Human Performance Technology perspective.
- Pershing, J. A. (Ed.). (2006). Handbook of human performance technology:
principles, practices, and potential (3rd ed., p. 1364). San Francisco, CA: John
Wiley & Sons.
- This book presents the foundations of Human Performance Technology (HPT) as a
discipline. This collection of essays by formal and informal leaders and subject-matter
experts in the field chronicles the history of this field of study, surveys the methods
used and speculates on its future. It paints a picture of where the field sees itself at
the time of publication. HPT builds upon Instructional Design/Instructional Technology as
an offshoot focusing more heavily on gap analysis rather than design and development of
training (as a foregone conclusion). The length of this book precludes its consumption in
entirety as an introduction, but other works in this bibliography are drawn from it and
familiarity with its contents is recommended.
- Wile, D. (1996). Why doers do. Performance and Instruction, 35(2),
30-35. Retrieved from
http://onlinelibrary.wiley.com/doi/10.1002/pfi.4170350209/abstract
- In this article, the author analyzes Human Performance models from five of the most
prominent names in the field of Human Performance Technology (HPT) for their core
criteria. He then synthesizes a new model that attempts to incorporate the main points of
each into a single, unified model which might be used by all HPT practitioners. The new
model presents seven factors that contribute to performance: organizational systems,
incentives, cognitive support, tools, physical environment, skills/knowledge and inherent
ability. He then defends the key decisions made during the formation of the model and
demonstrates its value by providing examples of how it should be used. This article
offers consistency to the field of HPT by reconciling the vocabulary already in use and
standardizing it.
Inquiry Methodology
While all fields inquiry share some aspects in common, individual fields develop
methodologies specifically to address the particular questions it poses. As a social
science, IST employs both quantitative and qualitative methods to answer the questions
it asks and the Savenye and Robinson article provides an excellent introduction to these
methods at a high level. The other two articles describe methodologies used to leverage
the design process itself within IST.
- Barab, S., Evans, M. A., & Baek, E.-ok. (2001). Activity Theory as a lens for
characterizing the participatory unit. Learning, 199-214.
- This article presents Activity Theory as a framework to help instructional and
performance technologists think about work as an activity. This product of Russian
psychology formulated by Leont'ev and influenced by Vygotsky, focuses on activity, or
purposeful actions which are a combination of the actor and the environment in which
they act, viewed as an entity (the activity) which evolves over time. As such, its unit
of analysis, activity, incorporates the subject and object of an action as well as
cultural/social influences as well. By focusing on the collective rather than the
individual, it promises to enable our designs to continue to be effective into the
future. The theory is compared with other theories that focus on the collective rather
than the individual: Communities of Practice, Actor Network Theory and Institutional
Theory. The theory can be applied to and inform both analysis and design. This article,
though dense, relates Activity Theory to education.
- Reigeluth, C. M., & Frick, T. (1999). Formative Research: A Methodology for
Creating and Improving Design Theories. Instructional-Design Theories and Models
Volume II (pp. 633-651). Mahwah, NJ: Lawrence Erlbaum Associates, Inc.
- This article describes and discusses the value of formative research, a methodology
for improving design theory for instructional practice. The focus here is on improving practice rather than describing the activities that it is meant to impact. In this way, it bridges
the gap between theory and practice within the field. The basic premise is that
instruction crafted using instructional design theory is found to be flawed, these flaws
may represent a reification of flaws in the theory upon which it was based. Therefore
the implementation is studied for what it may reflect in the design. This research
methodology is particularly interesting for its focus on instructional practice.
- Savenye, W. C., & Robinson, R. S. (1996). Qualitative Research Issues and
Methods: An Introduction for Educational Technologists. In D. H. Jonassen (Ed.),
Handbook of Research for Educational Communications and Technology. London: Simon
& Schuster Macmillan.
- This handbook chapter serves as a primer in qualitative research for educational
technology researchers. The authors provide an understanding of what different people
mean when they refer to 'qualitative research' and they introduce various qualitative
methods of data collection followed by data analysis and reporting. The document
concludes with a brief discussion of ethics, how one judges the merit of a qualitative
study and a list of references for futher learning. This document is valuable because
the introduction it provides is in the context of educational technology.
- Wang, F., & Hannafin, M. J. (2005). Design-Based Research and Technology-Enhanced
Learning Environments. Educational Technology Research and Development,
53(4), 5–23. Springer. Retrieved from
http://www.springerlink.com/index/A582109091287128.pdf
- In this article, the authors present a cohesive description and justification for
employing a Design-Based Research (DBR) methodology. As Instructional Systems
Technology(IST) is an applied discipline, DBR is a good fit since it integrates theory
building, validation and application within a practical and authentic design process.
This article is written in the context of technology-enhanced learning environments
(TELEs), but in practice, TELEs simply serve as a context for concrete examples while
methodology itself is broadly applicable. If anything, the TELE content grounds it and
makes it more readable, rendering an easily read document.
Learning Theory
To be effective in promoting learning, we must come to an understanding of how
learning works. Many theories exist and the book by Driscoll (2005) provides a good
description of the major ones. None of these theories are entirely applicable in all
situations and some criticisms and alternative perspectives are included to situate the
reader and provide some grounding. In the absence of a unified theory of learning, each
individual theory offers value and can offer the designer guidance in crafting effective
instruction.
- Bransford, J. D., Brown, A. L., Cocking, R. R., Donovan, M. S., & Pellegrino,
J. W. (Eds.). (2000). Learning: From speculation to science. How People Learn
(pp. 3-27). Washington, DC: National Academy Press.
- This work looks briefly at the evolution of educational goals throughout the 20th
century and identifies a trend moving away from knowledge and basic skills and towards
higher level problem-solving skills. This traces the evolution of learning theories.
This is later distilled into prescriptions for instructional design practice. By
building up from theory to practice, the authors make the linkages clear.
- Brown, J. S., Collins, A., & Duguid, P. (1989). Situated cognition and the
culture of learning. Educational Researcher, 18(1), 32. Sage
Publications. Retrieved from http://edr.sagepub.com/content/18/1/32.short
- This article presents Situated Cognition as a theory of learning. The theory, an
offshoot of the work of Vygotsky and Leontiev, contends that learning is, by
necessity, situated within a particular context and that by taking this fact into
account the instruction we design can be more effective. They argue that authentic (or
realistic) tasks and activities be used to facilitate learning. To this end, the
authors propose cognitive apprenticeship whose methods enculturate students through
authentic tasks much as would occur in an apprenticeship. Examples of these techniques
are described.
- Driscoll, M. P. (2005). Psychology of learning for instruction. (3rd ed.).
New York, NY: Pearson Education, Inc. Retrieved from
http://eric.ed.gov/ERICWebPortal/recordDetail?accno=ED369772
- This book serves as a primary text for introducing students to the major learning
theories in use and influencing the research and practice of Instructional Systems
Technology. Beginning with a history of the approaches to studying learning, it
subsequently approaches each theory non-judgmentally in the context of their
originators. The author works through behaviorism, cognitive information processing,
schema theory, situated cognition to developmental approaches and the social learning
work of Vygotsky. She presents the biological bases for memory and learning and then
discusses self-regulation. Gagne's theory of instruction is presented. Gagne's theory
of instruction as well as Constructivism are presented as theories of instruction that
apply the foregoing learning theories. This text serves as a concise introduction to
the various learning theories and later as a reference for same.
- Ertmer, P. A., & Newby, T. J. (1993). Behaviorism, cognitivism, constructivism:
Comparing critical features from an instructional design perspective. Performance
Improvement Quarterly, 6(4), 50–71. Wiley Online Library. Retrieved from
http://onlinelibrary.wiley.com/doi/10.1111/j.1937-8327.1993.tb00605.x/pdf
- The authors of this article set out to provide a practical guide to three prominent
categories of learning theories: behaviorism, cognitivism and constructivism. It begins
by making a case for the need for practitioners to know about learning theories and how
they are important to the design of instruction. They move on to define learning and
frame learning theories as distinct based upon how they would answer seven questions
about learning and instructional design. A brief history is presented before defining
each theory by answering the seven framing questions. This article provides a simple
and approachable definition of three types of learning theories and compares and
contrasts them with each other.
- Hannafin, M., & Hill, J. (2007). Epistemology and the design of learning environments. In R. Reiser & J. Dempsey (Eds.), Trends and issues in instructional design
and technology (2nd ed., pp. 53-61). Upper Saddle River, NJ:
Merrill/Prentice-Hall.
- This article compares and contrasts the two major epistemologies in the field of
Instructional Design: Positivism and Relativism. Positivism posits that knowledge
exists in the world, is absolute and must be imparted to learners. Relativists take the
approach that knowledge is the unique interpretation of experiences that the learner
constructs within themselves. It goes on to introduce the systems approach to design and
explains how a designer's subscribing to a particular epistemology informs their efforts
towards design — that each design is influenced by one of the foregoing. However, the
author's conclusion is that both epistemologies offer valuable insights into the
practice of Instructional Design and warns designers against rejecting one in favor of
another.
- Kirschner, P. A., Sweller, J., & Clark, R. E. (2006). Why minimal guidance
during instruction does not work : An analysis of the failure of constructivist,
discovery, problem-based, experiential, and inquiry-based teaching. Learning,
41(2), 75-86.
- The authors of this article are making a case for the superiority of guided
instruction rather than what they view as a growing trend towards minimal guidance.
The move towards minimal guidance is attributed to such techniques as discovery
learning, inquiry learning, problem-based learning, experiential learning and
constructivist learning. The argument includes an overview of the "human
cognitive architecture" and results of empirical studies which show that guidance
offers a benefit until the learner has developed sufficient internal guidance through
knowledge and experience. The article points to ineffective learning situations where
the insufficient guidance was provided and uses this to attack a constructivist approach
to instruction. As such, it serves as a counterargument to constructivism.
- Lave, J., & Wenger, E. (1993). Legitimate Peripheral Participation.
Situated Learning (pp. 29-43). Cambridge, UK: Cambridge University Press.
- This book chapter introduces the characteristic of situated cognition known as
Legitimate Peripheral Participation. This phenomenon is characterized as the process
by which an aspiring learner begins outside the community of practice, watching, but
gradually works their way in by taking on tasks with which the community engages itself.
As time progresses, the participant takes on increasingly complex tasks as their
understanding grows and they become a part of the community. The authors describe the
process by which they arrived at this construct, beginning with empirical apprenticeship
data and moving beyond to a broader view and, viewing this as the first step in
development of this framework, do not approach practical application. In addition to
serving as an effective introduction to Legitimate Peripheral Participation, this chapter
is of value to aspiring scholars because it details the journey traveled in this effort
to create new knowledge.
- Papert, S. (1980). Mindstorms: Children, computers, and powerful ideas.
portal.acm.org (pp. 19-37 and 120-134). New York: Basic Books, Inc.
Retrieved from
http://portal.acm.org/citation.cfm?id=SERIES11430.1095592
- In this book, the author observes children as they interact with their
environments, including the tools available to them, and draws inferences about how
learning occurs. The LOGO programming environment is presented, which makes use of a
mechanical robot (or Turtle) to draw patters on paper. This environment is designed to
allow students to explore mathematical concepts and construct their own understanding
of related concepts as a result. The author has been influential within the field of
Instructional Systems Technology and this is an example of constructionist principles
at work.
- Vygotsky, L. S. (1978). Mind in society. (M. Cole, S. Scribner, V.
John-Steiner, & E. Souberman, Eds.) (p. 159). Harvard University Press.
- This book presents Vygotsky's thinking on how we learn through interactions with
others as well as providing insight into how he arrived at his theories of learning.
Included is his description of and grounds for learning through interaction with a more
capable other coupled with work within the Zone of Proximal Development (where you are
pushed beyond your individual capabilities and where learning occurs). Additionally, he
discusses 'play' as an important activity in facilitating learning. Vygotsky's work
serves also as a precursor to Activity Theory.
Media Theory
The unique possibilities afforded by emerging media represents a significant area of
study within the field of Instructional Systems Technology. Our researchers are ever
eager to find new ways of leveraging technologies against the problem of improving
instruction. Some have developed recommendations for optimal sizing and placement of
elements within multimedia content while others study the features of digital media,
games or specialized learning environments. Some argue that the media itself is irrelevant
to learning and it is the content alone which matters.
- Clark, R. E. (1994). Media will never influence learning. Educational
technology research and development, 42(2), 21-29. doi:10.1007/BF02299088
- In this article, the author defends the position he took in an earlier article that
the specific media selected for delivery of instructional contnt has neither been shown
to influence learning nor will it do so in the future. He cites the results of empirical
studies to support his argument. The crux of the argument is that no form of media
presents a truly unique attribute that could not be achieved using one or more
alternatives. Furthermore, an argument is mounted in favor of discontinuing such research
in the future for fear that analyzing both media and method simultaneously confuses the
conclusions. Finally, Clark concludes that media decisions must be based on the economics
of the situation rather than any inherent learning benefits of afforded by the media.
- Dillon, A. (Indiana U., & Gabbard, R. (Indiana U. (1998). Hypermedia as an
educational technology: A review of the quantitative research literature on learner
comprehension, control and style. Review of Educational Research,
68(3), 322-349.
- This article reviews the literature on quantitative analyses of the effectiveness
of instructional interventions using a particular type of media — in this case,
hypermedia. The analysis ultimately does indicate advantages in certain circumstances,
for certain types of learners and those with higher ability levels. This analysis is
valuable in that demonstrates some of the types of studies which have been conducted and
it highlights the need to account for the particular strengths of available media and the
target audience when making instructional design decisions.
- Fleming, M. L., & Levie, W. H. (Eds.). (1993). Instructional message design:
Principles from the behavioral sciences (2nd ed.). Englewood Cliffs, NJ: Educational
Technology Publications, Inc.
- Message design is and has been a core component of instructional design. This book
translates much of the research available at the time of its authorship into
presecriptions for those attempting to take advantage of available media. It begins by
explaining how perception works, followed by a discussion of memory. Once the foundation
has been laid, principles for learning concepts and changing attitudes are reviewed. This
book provides guidance for practitioners with a focus on the generating or creating
training solutions (rather than those intending to conduct analysis or evaluation).
Additionally, this volume summarises much of the findings regarding research on how to
manipulate graphics to maximum effect.
- Hannafin, M. J., & Rieber, L. P. (1989). Psychological foundations of
instructional design for emerging computer-based instructional technologies: Part II.
Educational Technology Research and Development, 37(2), 102–114.
Springer. Retrieved from
http://www.springerlink.com/index/Y7T6105708282702.pdf
- This article explores the impact computer-based instruction (CBI) has had on the
field of instructional design. It discusses the issues involved in selective use of
media capabilities. The ROPES+ framework is introduced for categorizing activities and
making decisions with respect to Instructional Design and in the context of a
Cognitivist take on learning theory. After description of some of the considerations
that must be accounted for while designing, the article concludes with an
acknowledgement that the potential of CBI is large and still growing.
- Kozma, R. B. (1994). Will media influence learning? Reframing the debate.
Educational technology research and development, 42(2), 7–19. Springer.
Retrieved from
http://www.springerlink.com/index/D1K685Q17K650488.pdf
- This article constitutes Kozma's response to Clark's attack on media comparison
studies. He argues that we must continue to study the utility of various media in
learning systems and he leverages studies of two media-rich instructional treatments
to support his argument. He attempts to reframe the argument by assuming that the media
have the capability to influence learning and recommending that we study what is an
appropriate technique to use with a given media in a given circumstance rather than
arguing for its unique overall utility.
- Shaffer, D. W. (2006). How computer games help children learn (First.,
p. 239). New York, NY: Palgrave Macmillan.
- This book examines the use of computer games for educational purposes. The author
discusses different types of content (i.e. knowledge, skills, values and identity) and
how they might be successfully imparted using these interactive media as instructional
aids. Each type of content is presented with the results of study of a successful
concrete example and in each of these examples, the tools are a part of an instructional
treatment lead by an instructor. This book serves to explore the potential of this form
of interactive media and provides overviews of several authentic design cases for
inspiration.
- Shaffer, D. W. (2007). Learning in design. In R. A. Lesh, J. J. Kaput, & E.
Hamilton (Eds.), Foundations for the Future In Mathematics Education (pp.
99-126). Mahweh, NJ: Lawrence Erlbaum Associates. Retrieved from
http://epistemicgames.org/cv/papers/8089_Lesh_CH05.pdf
- In this article the author explores how the design studio works as a learning
environment. The environment caters to design programs and the author derives the
operative components of a functional system and how they contribute to the development
of the designer. The design studio and understanding its operation is of particular
interest within Instructional Systems Technology because it offers potential strengths
in developing design professionals — of which IST is one. This article builds upon the
earlier work of Schön by including the physical environment and its affordances.
Systems Theory
Systems thinking is a common thread in much of the Instructional Systems Technology
(IST) literature as education deals with complex systems by its nature. Change itself is
a common theme within IST and its offshoots since our interventions necessarily involve
some form of change. These readings make the argument for taking systems into account
during your planning. They focus on organizational change in academic and corporate
contexts.
- Banathy, B. H. (1995). Developing a systems view of education. Educational
Technology, 35(3), 53–57. Retrieved from
http://eric.ed.gov/ERICWebPortal/recordDetail?accno=EJ503496
- This article contrasts traditional scientific thinking with a systems-oriented
approach. The traditional scientific approach assumes that it is possible to identify
a clear cause and its effects while systems thinking recognizes interrelated factors
where a combination of causes might contribute to effects and even the effects might
include changes to some of the contributing factors. It is much simpler to study
individual subsystems but this, unfortunately, results in a partial and often
misleading picture. As a complex system, education must be viewed as such if we are
to achieve success and this article provides a framework for cultivating this view.
- Dormant, D. (1999). Implementing Human Performance Technology. In H. Stolovitch
& E. Keeps (Eds.), Handbook of Human Performance Technology (2nd ed.).
San Francisco, CA: Josey-Bass/Pfeiffer.
- This book chapter from the second edition of the handbook for Human Performance
Technology (HPT) is aimed at practitioners. It focuses on the role and function of the
change agent, or one who introduces and promotes change within an organization. It takes
the view that all HPT interventions are changes requiring agency. Success of a change is
determined by target user perceptions of: relative advantage, simplicity, compatibility,
adaptability and social impact of the change. The phases of adoption (in keeping with
Rogers' theory) are discussed and strategies for shepherding people through them are
offered. The chapter effectively introduces readers to the importance of the change
agent and what the role entails.
- Duffy, F. M. (1996). The Redesign Model. Designing high-performance
schools. Delray Beach, FL: St. Lucie Press.
- The author of this article has looked at the American educational system and
identified serious problems and, by applying a systems view, develops a radical
solution. The author argues that his systemic analysis enables him to address these
issues more effectively than solutions that simply address individual symptoms. The
proposed solution accounts for the needs of multiple levels of stakeholder, incentives,
repurposing of existing resources in an economical fashion. This proposal represents
the application of systems thinking to the design of a proposed radical change designed
to be widely embraced by the target community.
- Hammer, M., & Champy, J. (1993). Reengineering — The path to change.
Reengineering the Corporation: A Manifesto for Business Revolution (pp. 31-49).
New York, NY: Harper Collins.
- The author identifies a significant problem commonly faced by school redesign
efforts: lack of buy-in from those subjected to the change. The chapter recommends
involving stakeholders early on in the process and taking their input with respect to
the design and keep them involved throughout. When it reaches the implementation phase,
those involved must be supported and rewarded for making the desired change(s). This
chapter provides a process for implementing large-scale change within a school, but the
concepts still apply in other large organizations and the author's work is often cited
in the literature on systemic change.
- Lee, S., & Reigeluth, C. M. (2007). Community Involvement in Decatur’s
Journey Toward Excellence. In F. M. Duffy & P. L. Chance (Eds.), Strategic
Communication During Whole-System Change: Advice and Guidance for School District
Leaders and PR Specialists (Leading Systemic School Improvement) (pp. 213-232).
Lanham, MD: Rowman & Littlefield Education.
- In this paper, the authors detail the process they followed and the results they
obtained as they embarked upon a systemic change effort in the Metropolitan School
District of Decatur Township, an urban school district. The article discusses the
motivation behind the endeavor and describes the purpose of each event as well as
the participants and how they were selected for participation. Each event description
includes reflection upon the reasons for their success or failure and the article wraps
up with the anticipated next steps.
- Markus, M. L., & Benjamin, R. I. (1997). The Magic Bullet Theory in IT-Enabled
Transformation. Sloan Management Review, Winder(2), 55-68. Retrieved
from
http://layoftheland.net/archive/web/mis-575/course_docs/topic_4/Markus.magicbullet.pdf
- This article discusses the importance of people in the success or failure of any
planned change, both target audience and the change agents who promote acceptance of
such change. The authors point out that those who recognize the need for a change often
view the need for change, particularly in the case of the deployment of technology
systems, as self-evident and neglect expending sufficient effort to prepare the target
audience for the change. This neglect often results in failure of the intervention. The
article serves to highlight the importance of the human component in a successful
planned change.
- Reigeluth, C. M. (1987). The search for meaningful reform: A third-wave
educational system. Journal of Instructional Development, 10(4),
3-14. Springer. doi:10.1007/BF02905306
- This article applies describes reengineering as a process of thorough analysis,
taking nothing for granted and radical redesign. It is argued that reengineering entails
analyzing the system to spot inefficiencies and fragmentation and redesign the process
from scratch in fundamental ways so as to eliminate (not simply reduce) the
inefficiencies. Examples of successful applications of reengineering are provided to
make the concepts concrete. This article applies the systems thinking that is so
important to Instructional Systems Technology to understanding business contexts and
improving upon them.
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